However in 2 i love how the beginning really puts this concept front and centre.
Ds2 the gutter concept art.
On the right you will notice a small.
A forsaken area of darkness and poison where things are abandoned and since forgotten.
Some video cards have a heart attack when handling a lot of lighting shadows.
While facing it turn by 180 degrees and jump to the very bottom.
This game runs worse than standard ds2 with gedosato.
From the spot marked on the map you can jump down over the ledges thanks to which you will get to another platform.
It has a different feeling to the others.
The statues will shoot poison darts at the player.
But there s only a couple of lines of dialogue that sets this up.
The gulch underwent significant changes in the scholar of the first sin expansion.
Dark souls 2 the gutter black gulch.
I run at a smooth 60 fps anywhere and everywhere.
Get a better computer video card.
Starting with the spot where you obtained the black firebomb climb down the ladder.
Enjoy your frame rate dropping by a good 10 20fps if you do this.
It seems to pass over many new players.
Its lore is reminiscent of the valley of defilement from demon s souls and aesthetically it is an amalgam of that world and blighttown from dark souls.
The gutter is a cluster of wooden platforms bridges and ladders located deep underground.
The gutter is a location in dark souls 2.
The defining characteristics of the gutter are the lack of light necessitating the use of a torch or cast light as well as the large number of poison statues that launch poison inflicting projectiles at players as they pass by.
So the concept can be easily missed.
And going to 3 after 2 feels like there s just something missing.